Following a taste of global harmony thanks to Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most mainstream gaming titles in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values guarantees almost daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Even, fan-made Pokémon games go viral annually.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that failed to receive their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With dozens of core games and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu